CSI: Fatal Conspiracy: Review

If you feed a person with the same delicious dish daily for, for example, a year, by the end of the period, the eaterials will develop an aversion to the product, no matter how beautiful it is. Axiom, even understandable to the student, isn’t it so?

Many computer games developers, apparently, are not familiar with this thesis. Otherwise why would they “feed” the player, albeit high -quality, but the same episodes from time to time? Surprisingly, even the studio Telltale Games could not overcome the temptation. New detective from the series CSI completely does not hide his kinship with previous issues.

Unhappy five

Actually, in the strict sense of the word Fatal Conspiracy – Not Advenchur, but a collection of Advencur. Five different stories, first -person view, meticulous and realistic recreation of the detective with all its pluses and minuses.

All five plots would hardly have done honor Agate Christie. No matter how the investigation process is captured, the illusion under the slogan “I am a real detective, I control the situation” disperses as soon as we begin to get to the final of each business. We really have no choice. We were not given not only to send to bars or at least arrest the innocent, but even to suspect anyone except the criminal-everything is too obvious.

And the circle of potential attackers is very narrow. It’s great when, while clarifying the causes of the fire in the spa, it is suddenly found that a girl was baked alive in therapeutic dirt. That is, do not understand wrong: terrible, of course. But from the point of view of the script – a good move. How many guesses could be built around this story if there were no suspects only two. And if the killer did not spin like in a frying pan at any attempt to get in touch with him.

However, perhaps the creators of the game simply tried to maintain the spirit of the original source. Detective television series can rarely boast of unusual plots. And the finals are often “a little predictable”.

Prints of bloopers

Gameplay is also not particularly surprising. Like the last time, we make all that routine, which, in theory, should be performed by employees of the criminal investigation day day. We collect fingerprints, DNA samples, study traces and compare them with the soles of the boots. All this is pretty exciting in itself and immerses the atmosphere of the work of the police department. The first time.

But perform the same actions for the tenth time – the lesson is not the best. Moreover, the routine actually turns out to be a routine. Consistent mini-games help to determine the coincidence of fingerprints, the chemical composition of substances, compare the potential tools of villainous labor with each other. But this is not the most unpleasant. Worse, that the evidence algorithm itself does not change from business to business, as well as the type of these evidence. From time to time, we score castings of broken doors, windows, torn locks. Again and again, we have to remove the “fingers” of witnesses and analyze the traces of the boots. It is unclear – are all the killers so stupid that they are not able to at least wipe the floor or smooth the earth, knowing that professionals of the investigation will come to the scene of the crimes, for whom the trace is one of the most important clues?

Similar situation and blood. Here the police come to the office to the immediate boss of the guy thrown out of the balcony. Uncle with all his might is trying to create Alibi for himself. So is it really not true that the bloodied computer keyboard is just a find for the investigator? And, most importantly, how, standing two meters from the blood -covered victim of the desired device, he can ask the question “what kind of blood it is?”To answer something like” oh, I don’t know, probably this has spilled out of the murdered “.

People and badges

On the other hand, the interrogations scenes are dynamic, dramatic and very vividly characterize witnesses. Each time we look forward to the moment when it will be possible to finally stop comparing a hammer with broken glass and call the next suspect. At least all these guys are different, they are completely different from each other.

Not the last role in humanizing the characters is played by facial expressions. In the fresh issue of detective stories, it is as beautiful as in the previous. We immediately understand that the hairdresser is scary from the first episode, he is really very oppressed. And a businessman from the second story is, on the contrary, a kind of strong nut that will protect himself to the last. It is a pity that the expression on the face so often gives criminals with their heads. Yes, sometimes the development of facial expressions is too good.

Graphics from the “last time” have not changed at all. We still study three -dimensional locations that are actually three only partially. From certain points, a circular review is really available to us. But, firstly, far from everyone, and secondly, even the opportunity to look left and right does not provide complete freedom of movement if

it is impossible to raise and lower the head.

Among other things, the world around the world is not always friendly and sometimes shows its true pixelhanting face. Sometimes you have to inspect the area from all sides and angles many times in order to accidentally stumble upon a tiny hair – the most important evidence containing the DNA of the criminal. And it’s sad. After all, from the point of view of logic, we always understand what to do next. If we did not have to examine each bush for microscopic evidence, the gameplay would be completely simple and intuitively understandable.

If at first glance CSI: Fatal conspiracy It seems no better the CSI: Deadly Intent, then upon closer examination it becomes clear: the new set of stories is significantly inferior to last year. A much less interesting scenario combined with the already slightly boring gameplay reliably display the game from the list of successful adventure of 2010.

Pros: high -quality facial expressions;Dynamic dialogs.
Cons: uninteresting plots;predictable finals;pixelhanting;logical “blunders”;The monotony of gameplay.